Kings of War 3rd Edition Rules will be used along with all current erratas and FAQ's found on the Mantic web site.
Five Games. 3 Saturday, 2 Sunday. Region/Club immunity will be attempted as much as possible for the first 2 rounds.
Paint is not required, but will still be judged and factored into your overall score.
Units must be fully assembled, properly based, meet minimum model count (MMC), and give a clear representation of the unit they are representing.
Army Lists
Armies may be no more than 2250 points.*(see below) Each army is REQUIRED to take the Bison. This a 50mm model that will be use thought out the tournament.
The following armies will be allowed:
KoW: Basileans
KoW: Dwarfs
KoW: Elves
KoW: Northern Alliance
KoW: Forces of Nature
KoW: Ogres
KoW: Trident Realm of Neritica
KoW: Abyssal Dwarfs
KoW: Forces of the Abyss
KoW: Goblins
KoW: Nightstalkers
KoW: Orcs
KoW: Undead
UE: Brotherhood
UE: Free Dwarfs
UE: Salanders
UE: Sylvan Kin
UE: The Herd
UE: Kingdoms of Men
UE: Ratkin
UE: Ratkin Slaves
UE: Twilight Kin
UE: Varangur
CoK22: Halflings
CoK22: Riftforged Orcs
Tournament Rules
Historical armies are NOT allowed.
5/10/15 Point Scoring will be in use.
Chess Clocks will not be enforced but are highly encouraged. Each round will be given 2 time warnings by the TO before dice down. Games will be at least 130 minutes. Further rules regarding "slow play" will be found in the Tournament pack when released.
Allies: You cannot select the same allied unit entry of type War Engine, Hero (all types) or Monster more than once. Ex: in a goblin allied force, you may take a maximum of 1 War Trombone and a maximum of 1 Wiz hero. In addition, magic artefacts cannot be given to any allied units you take.
Other Information
TO reserves the right to change rules up and until July 30th. Providing a fun and enjoyable gaming experience for the participants is the goal of this tournament.